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Highflying Tram!

My Highflying Tram is inspired, in part by Bioshock and Bioshock Infinite. I wanted to create something that combined the past and the present coming together and setting off for the future.

Modelled with Maya and ZBrush. Base materials done with Substance Designer so I had complete control over the final look of the model, these base materials were then brought into Painter and additonal detials, namely decals and additional height information as well as some specific grunge and dirt masking were added. The model was split into a few parts allowing me to keep texal density across the model makign it as detailed as possible, it was also split in half and mirrored. Rendered in Marmoset with some Photoshop tweaks to finish.

Paint

Paint

Main Metal

Main Metal

Rusted Metal

Rusted Metal

Wood

Wood

Exterior - Base Colour/Roughness/Normal/AO

Exterior - Base Colour/Roughness/Normal/AO

Interior - Base Colour/Roughness/Normal/AO

Interior - Base Colour/Roughness/Normal/AO

Roof - Base Colour/Roughness/Normal/AO

Roof - Base Colour/Roughness/Normal/AO

Thrusters - Base Colour/Roughness/Normal/AO

Thrusters - Base Colour/Roughness/Normal/AO